pareidoliamods: (Default)
pareidoliamods: (Default)

navigation

pareidoliamods: (Default)
pareidoliamods: (Default)
pareidoliamods: (Default)

library archive.

pareidoliamods: (Default)
library archive.

Books which appear in town, often in the library itself, do not vanish from existence at the end of the month — nor does the effect of interacting with them. At any time, characters may find themselves pulling a book off the shelves that does more than scatter dust and bestow blank pages.

The Language of Leaves

This book of tasseography is a staple of the Gathering Hall.
𐫰 ( open for readings )
Fire
Fire, one of the three foundational elements of the World, is a transformative omen. Demanding attention and respect, fire signals a period of change and personal growth; consumption and passion; destruction and death. Approach your current situation with awareness and harness the energy within to pursue that which sets your soul alight. But be wary: without careful attention, fire can quickly become an uncontrollable, reckless force of destruction. As quickly as it can purify, it can reduce to ash.

Ram's Horn
Often used as a musical instrument for communal or religious purposes, its disturbing loudness calls one to attention, urging one to wake up and focus on the world before you. Appearing before you now, it asks: what crucial, obvious detail are you missing?

Key
A key appearing in your empty cup represents an opportunity. Something once locked away by another is now accessible to you. If the key appears as the largest symbol, or if it appears alone, you may soon discover a puzzling revelation which puts a puzzling situation into perspective. If the key is broken, beware that someone close to you withholds information that keeps you from your goal, or perhaps intentionally obfuscates your path.

Spider
Spiders represent that which has been fearfully misconstrued. Rather than the malicious intent so often assumed of it, the spider is a creature of patience and careful planning. A spider appearing in your tea leaves is an omen suggesting the web of your actions lays the foundation for your success. But beware: even the most well-constructed web requires patience to navigate. Do you weave your own destiny? Or will you be hopelessly caught in the machinations of your own web?

Tree
Just as a tree may rot from inside, the intricately tangled roots of your relationships that were once your source of stability may be your downfall. A tree appearing in your the leaves of your tea is a symbol of stability that can weather near any storm.

Bridge
A bridge represents a transition. If the bridge appears sturdy, your can be confident in your path forward. But if the bridge is broken or incomplete, be wary and be careful to navigate the obstacles ahead. A misstep now could send you plummeting to the depths of [ illegible text ]

Bird
A bird appearing at the bottom of your cup signifies a deep, intrinsic desire to persevere - and a selfish instinct to rise above, separate yourself from the struggles of those less fortunate than you. Untethered by [ illegible text ], the bird's appearance may suggest your growing feelings of isolation. It calls for self-reflection: is your detachment your safety, your strength? Or are abandoning those you left behind?

Lion
The lion is a creature of immense power and legendary strength. Its appearance is an omen of symbolic ending. Pay close attention to transformations happening around you, and welcome these transitions into your life: some endings, though painful, are a necessary sacrifice to open the way for something new.

י
This [ illegible text ] represents the smallest, yet most powerful and significant, beginning. Easy to miss, it contains infinite potential, and its presence suggests the formation of something new in your life. Pay close attention to that which you may usually overlook. That which you now experience is a part of something beyond your current understanding.

Feather
A feather suggests that you are being called to let go of your burdens and approach life with greater ease. Whether this means allowing yourself to forgive or rest or move on, the feather encourages a mindset of grace and acceptance. Be open to signs, whispers, and the quiet truths carried on the wind.

Chains
The appearance of a chain in tea leaves represents deep connection, and warns that a bond, while strong, may be holding you back. Relationships, while a wonderful exploration and support, grow heavy and limiting when boundaries and independence become lost and blurred. If multiple, linked chains appear, you may be holding onto something limiting your self-expression. If the chain appears broken, or in pieces, this symbol urges careful self-reflection. Are you connections empowering you... imprisoning you? Are your connections formed of love... or obligation?

Snake
A snake's omen is twofold. While it represents deception and warns you to be wary of hidden threats from those close to you, it is also a symbol of transformation and renewal and shedding one's skin to grow. Consider the changes you face now, or in the near future, and how they will transform you. Will it be for better, or worse? Will you be the predator... or they prey?

Coffin
A coffin signifies suffering, but not for you. Someone you care about may already be struggling, or they may face a sudden, unwelcome change. Either way, the appearance of the coffin in your cup suggests this turn of fortune is somehow tied to you. Be vigilant. Will you be the cause of your loved one's misfortune, or the solution?

Worms
The appearance of worms suggests something inside of you is rotting. Perhaps you have lost sight of something important. Perhaps something you believe is a lie. Just as decay makes soil richer, your current mindset can feed your growth. This symbol encourages you to ask yourself hard questions. Who are you? Who do you want to be? What do you want?

Star
Stars represent hope, inspiration, and direction. A star near the handle of your teacup may mean you have confidence in your decisions, that you should continue on the path you are currently on. Multiple stars may mean other people are looking to you for guidance or leadership. People are counting on you. Try not to let them down.

Apple
The apple's meaning is twofold. For some, it is a sign of long life and successful dealings. For others, it is the forbidden fruit, a warning that your choices may have unintended, unwanted effects. Look closely at your relationships with others. Are they fruitful? What sort of fruit will your efforts bear?

Camel
The camel denotes dignity, resilience, and patience. It appears most often to those who feel burdened, particularly those who carry the burdens of others. Consider this sign a reminder that endurance is not always a virtue. You may benefit from setting more boundaries and asking others to share the load with you when you can.

Triangle
Triangles are always auspicious, for three is a powerful number. A triangle pointing upward may indicate an ascension, a move upward from your current position to new and better things. A triangle pointing downward may hint at internal growth, increased focus, or self-improvement. What path does the triangle point you toward? Follow it wherever it leads.

Leaf
Just as a leaf is carried by the wind along a path with no control of its own, its appearance in tea leaves represents a directionless period of life where personal meaning is lost. If the leaf appears alone, it may indicate uncertainty. If surrounded by other symbols, it may suggest external influence pulls you in many directions, obfuscating your way.

Scepter
A scepter symbolizes authority and control. When it appears askew, it warns of corruption and abuse, suggesting that power is wielded unfairly and that cruelty overshadows justice. It may represent a figure in your life who demands control without consent. Consider where power dynamics influence you. Are you the one enforcing control, or are you subject to it? And if so, how long will you allow it?

Shield
A shield in tea leaves represents protection from harm, resilience, and the act of escaping from an oppressive or abusive situation. This symbol suggests that you are seeking safety, whether that safety comes in a physical or emotional form. If the shield appears strong and intact, you are successfully guarding yourself against past wounds or present dangers. If cracked or worn, it may indicate lingering fear or the need to reinforce your boundaries.

Consider who in your life you provide with strength... or who provides it to you; and remember: protection is not weakness. It is a sign of courage, and of survival.

Book of Memories

Touching the pages of this leather-bound tome sends a visceral sensation sliding up the nerves of your fingers, through your arm, and the library around anyone inside is replaced by the backdrop of an important moment in your life. The only way to escape the vision is by sharing the truth of what happened here.
𐫰 ( open for details)

Its leather cover gleams with intricate designs of twisting vines and unfamiliar symbols. Small, sharp studs protrude from the edges of the leather, breaking through the unnervingly organic curves of the binding.

Opening the book reveals neatly inked pages, but the lettering is of strange and unreadable design, and hurts the eye to look at too closely for too long, leaving your vision blurred and head throbbing. Nearly every line has been underlined in dull pencil, marked with endless nonsensical annotations of half-formed questions and cryptic warnings. Tucked between the final page and the back corner is a note on faded parchment, written in the same scrawled hand: WHO CAN BRING OUT CLEAN FROM UNCLEAN? A neater, blocked hand replies, THERE IS NOT ONE.

Touching the pages themselves sends a visceral sensation sliding up the nerves of your fingers, through your arm, and the library around anyone inside is replaced by a place in your memory. It trembles as the haze of vision settles into place.

You’re standing in a room you recognize: it’s the backdrop to an important moment in your life. A place where a touch was exchanged — physical or emotional, kind of unkind, something burned into your memory or something best forgotten. Only sharing the context of the memory, the context of what it means to you, aloud to your companion allows you to escape the vision and stand safely back in the library.

But should you choose to withhold what the place means to you, or if you lie? The scene before you becomes a grotesque, intensifying nightmare: the air thickens with fog and soot, impossible to breathe; the furniture rapidly degrades, the walls twisting and warping, the floors rotting and breaking under your feet; shadow creatures grab at your arms; bugs swarm from cracks in the walls; eyeless crows swarm, clawing at your skin and tearing at your hair.

Only confessing the significance of the room frees you and your companion – be stubborn enough, and your dream’s death leaves you gasping for breath on the library floor.

the observation tomes.

Every few months, a notebook appears in the library, full of observational notes of the actions of the characters in town.



miscellaneous writings.

Other writings found are archived here.




faded note found in the book of memories
A scrawled hand asks, WHO CAN BRING OUT CLEAN FROM UNCLEAN? A neater, blocked hand replies, THERE IS NOT ONE.
a damp, smeared page torn from a manifest log
as the fog and clouds were dispelled by the rising sun, we made land peeping above a narrow ledge of clouds. What land it is we know not, yet it appears verdant even at a distance; the cliffs of it are quite lofty, with no sign of a harbor. Some insist it will be the haven we all pray for, and I sorely wish I could agree, but I have my
pareidoliamods: (Default)
pareidoliamods: (Default)

npcs.

pareidoliamods: (Default)
NPCs
Pareidolia's NPCs are fully interactable, written only by the mods, and appear intermittently. For Creatures that are written with and by players, see the Creatures page.
SICKLE
name
"Sickle"
journal
pronouns
she/her
STATUS
alive, in town, interactable
likes
? ? ?
dislikes
? ? ?
first impressions
visual
Mid-length black hair; hazel eyes; white. 5'3" and petite.
aural
Her voice is quiet, hoarse, and brusque, like a lifelong smoker might sound.
olfactory
Faintly sour, like animal musk.
demeanor
She comes across as prim, stern, and businesslike, with occasional flashes of deadpan humor.
lore
Sickle's appearances are infrequent and strange. Find her when you least expect her. Lose sight of her for even a moment, and it's as if she was never there.

She's been known to guard the perimeter of the fog and lead misbehaving residents into the woods, only to let them be lost for hours.

On the rare occasion she stays long enough for a conversation, she never quite answers the questions presented to her — but regardless of the subject, she always seems to know more than she divulges.
ASH
name
"Ash"
journal
pronouns
she/her
STATUS
alive, in town, interactable
likes
? ? ?
dislikes
? ? ?
first impressions
visual
Mid-length mousy brown hair; dark eyes; white. 5'8" and lean.
aural
Her voice is higher and more delicate than expected: always soft-spoken, often lethargic.
olfactory
Dirt, sweat, smoke.
demeanor
She carries herself confidently, but never quite like she wants to be wherever she is.
lore
Ash first appeared as an unwilling participant during a shared dream-scape nightmare. Soon after, players discovered her cabin hidden high in the forest trees.

Since that time, though she is hard to track down even with her home revealed, Ash has been available intermittently. Not much is yet known about her, but one thing is very clear: she has been here a very, very long time.
pareidoliamods: (Default)
pareidoliamods: (Default)

activity check & rewards.

pareidoliamods: (Default)
activity check requirements.

Submitting AC


Activity proofs are taken every other month. Failure to submit activity will result in being swept from the game. Swept characters will simply vanish during the night.

When your character is accepted to the game, please make a top-level comment for your character below. AC should be submitted by commenting on your header at the end of every cycle with this form:

Proof Requirements

☠ All comments must be posted within the period of activity (the previous two months).

☠ Proofs must be from a variety of CR.

☠ You must submit two proofs, each with at least five tags from your character.

☠ Happenings and NPC interactions do not count for AC requirements.

bonus activity & rewards.

Earning Rewards


Bonus Activity Rewards are an optional system to receive various in-game perks. As a game aiming to maintain a laid-back environment and pace, the spirit of Pareidolia's Bonus Activity Rewards are to reward interaction variety within the game, rather than rewarding the sheer volume of interaction within the game.

Bonus Activity can be submitted with Activity Check or at any time during the cycle. The variety of interaction types that qualify for bonus activity are listed below.

Threads and/or CR used for AC proofs may not be submitted Bonus Activity.

points earned
interaction type
1
per threaded NPC interaction
1
per unique CR thread
3
per happenings post submission
3
CR meme toplevel submission
3
event plotting post toplevel

Redeeming Rewards


Rewards may be redeemed by using the form to the right and commenting under your character's activity toplevel. The categories of available rewards are listed below. If you'd like something that doesn't fit into a category listed, feel free to make an argument for what you'd like and how much it should cost.

Characters receiving redeemed rewards will find the item at random in any way players deem appropriate. For example, an item could catch the light in just the right way to draw their eye, could be mysteriously placed in their cabin while they're away, revealed in the dying embers of the common house fire, or discovered in the dirt as they're tending to the garden. Items may be ignored ICly, but will continue to appear in their paths indefinitely.

cost
reward
5
sentimental, nonfunctional object from home (photo, keepsake, etc)
12
simple weapon (knife, sword, simple bow)
20
modern weapon (gun with limited ammo, compound bow, taser)
20
minor magic item or weapon (arcane focus, limited-use spell sheet, etc)
30
major magic item or weapon
35
additional character slot
pareidoliamods: (Default)
pareidoliamods: (Default)

game calendar.

pareidoliamods: (Default)

Pareidolia operates on an (OOCly) repeating two-month cycle. Dates may shift slightly depending on mods’ schedules or holidays.
upcoming calendar
june 2025
1st
event
15th
npc log
25th
test drive meme
july 2025
1st
event & ooc intro
15th
mingle
20th
tome
history
march 2025
25th
test drive meme
25th
activity check opens
31st
activity check closes
april 2025
1st
event
3rd
ooc intro
16th
mingle
may 2025
1st
event
9th
cr meme
20th
tome

pareidoliamods: (Default)
pareidoliamods: (Default)

feedback.

pareidoliamods: (Default)
feedback.
We believe our best work can come to be when open communication and feedback is encouraged. If you would like to submit any feedback or suggestions on the game events or mechanics, please let us know here.

Let us know what works, what doesn’t, and what you want to see!

Comments are not screened to allow all players to be privy to (and engage with) any ongoing discussions. If you have a concern you would prefer to keep private, please use the Mod Contact page to submit a screened comment.
pareidoliamods: (Default)
pareidoliamods: (Default)

mod contact.

pareidoliamods: (Default)
mod contact.
Reach out to us with any character-specific concerns or private feedback or issues here. Comments are screened.

To offer unscreened feedback, comment here.
pareidoliamods: (Default)
pareidoliamods: (Default)

rules.

pareidoliamods: (Default)
rules.

  • Players must be 18+.
  • Be active. AC requirement details can be found here.
  • Be polite. Do not be rude to the mods or other players. Do not police other players’ threads, preferences, or characterization. Be proactive in your communication with players and moderators.
  • Use content warnings liberally and appropriately in the headers of your posts as needed. Content warnings will be provided on event posts, such as gore, violence, or mature themes.
  • Character journals must have a clearly posted permissions. Sample here.
  • Sexual assault and rape are not permitted to be threaded in this game. Players who violate this rule will be immediately removed.
  • Do not power-game, infomod, or godmod. Roleplay is a collaborative hobby.
  • IC Action = IC Consequences.
Please reach out to a mod with any concerns. If you’re having an issue, please let a mod know before it becomes a problem.
pareidoliamods: (Default)
pareidoliamods: (Default)

canon updates & drops.

pareidoliamods: (Default)
canon updates.
To canon update a character, submit the form below as a comment under the appropriate header. Canon updates can be assumed to be automatically approved. We'll reach out if we have any questions about it.

Wherever they are when the update occurs, whether it's asleep in their bed or reading in the library, characters are swarmed by a thick, dark fog that seems to come from nowhere. It chokes against their throat, blurs their vision, and is ice against their skin. To anyone watching, the character becomes a blur, hardly perceivable and impossible to reach through the fog.

The updating character suffers overwhelming pain as their mind is crammed full of the missing memories and their physical status changes, as if they are experiencing everything in the canon update gap at once. The process can take moments, minutes, or hours at player discretion, proportionate in vibes to the gap of time between the canon points.

When it's over, the fog sinks into their skin and disappears, leaving them an exhausted heap on the ground, and with a headache that lasts for days.

drops.
Characters may still be reapped later should you choose to return to the game. To let a mod know you're dropping a character, please fill out the form and post a comment under the appropriate comment header below.
  • (Default) Your character is taken in their sleep by the fog. Unspecified drops are handled this way.
  • Your character dies in any way you specify, is swarmed by crows and vanishes in the usual death mechanic — but never returns.
  • Your character is lured into the mist. Maybe their mind glazes over and they feel compelled to wander in, to breathe in the white nothingness. Maybe they hear someone calling their name, someone they care for screaming for help… whatever the case may be, wandering in is a fatal mistake. Their corpse falls from the edge of the mist, horrifically maimed, and stays there to rot.
pareidoliamods: (Default)
pareidoliamods: (Default)

faq.

pareidoliamods: (Default)

Please read through this page before asking a question. If your question isn't answered, ask it under this post or the relevant page. Submit any concerns or game feedback here.
What is Pareidolia?

Pareidolia is a horror game that focuses on exploring character emotion, identity, relationships, and how close anyone can be to being pushed off the edge of morality.


How did my character get here? Why are they here?

That's something for characters and players to discover together as the game goes on!


What do characters arrive with?

Characters arrive in the clothes they were wearing and with nothing from home, and a single key on their person that will unlock their ICly (but not OOCly) assigned cabin. Items may be regained through activity rewards.


What is the setting population?

Pareidolia is inhabited only by player characters. Interactable NPCs appear occasionally, such as for the TDM or special events.


Where will player characters live?

Characters choose where they live. They appear in Pareidolia with a key hanging around their neck that unlocks a cabin they feel drawn to. These cabins are ICly (but not OOCly) assigned. Some characters may choose to stay in the less private community center.


How are drops handled in game?

Characters can vanish without a trace for those who wish to drop quietly, or be found murdered for those who want to leave their CR with something to suffer over. Details here.


How are canon updates handled in game?

Characters are swarmed by a thick, dark mist and suffer incredible pain and overwhelm as their mind is crammed full of the missing memories and their physical status changes, as if they experienced everything in the canon update gap at once. The process can take moments, minutes, or hours at player discretion, proportionate in vibes to the gap of time between the canon points. Details here.


Who can I app?

Anyone who can handle long term survival in a horror setting! Pareidolia accepts: CRAU, malleable protagonists, original characters, canon and player AUs, and original canon characters (so long as a coherent history is filled in on the application). Duplicate characters are not allowed.


Are there size limits for characters? Humanization?


Characters will not be humanized, but will be scaled down to fit the setting.


What is the player cap? How many characters can I play?

The game can hold a maximum of 20 players. Each player can play two characters.


Are there cast caps?

Casts are capped at 5. Canon OCs and Player AUs are counted in their own grouped category and do not count against the cap of the canon they are derived from; they are capped at a combined total of 3. OCs are not capped.


How is mature content handled?

Pareidolia is a horror game with dark themes. Content warnings will be applied on event prompts for, at minimum: gore, nsfw content, blood, violence, and death. If you need something additional to have a guaranteed warning, let a mod know here.


What are the activity requirements?

Activity proofs are taken every other month. The minimum requirement is two threads, each with at least five tags from your character. Happenings and NPC interactions do not count for AC requirements.


Are there activity bonuses?

Sure are! Bonus activity can be submitted in exchange for a variety of rewards, such as regaining items from home, extra characters slots, and more. The full details are on the Activity Check page here.


How is the game paced?

The game is paced 1:1. There will be one event (or TDM) and one mini-event (or mingle) each month. Each application month will have one joint intro post and CR meme. The full game calendar can be found here.


Can characters die in game?

Yes. Death is not permanent. Should a character die, shortly after death, their body will be swarmed by crows. When the swarm reaches a point of overwhelming auditory and visual noise, the crows will suddenly scatter, and all that will be left behind is a dissipating dark mist. This process begins within a minute of their death, and lasts less than thirty seconds.

Characters will return the next day or later, confused and dazed, by stumbling out of the mist at the edges of town. They will not remember where they have been. At player discretion, they are encouraged to have a permanent scar, mark, or other loss related to their death.


Is there a network?

No. All interactions are in person unless a character really invests in training a crow to deliver their love letters.


How do powers work?

Character powers are retained, so long as they are not reality altering, create resources from nothing, or are otherwise game breaking. Some events may temporarily suppress powers.


Do characters retain chronic illness or injuries received before arrival?

We leave this to player discretion. If you’d like to work anything out or run something by us, just let us know.


How is the language barrier handled?

In a classic ‘everyone just understands one another’ jam-jar fashion.


Are player plots permitted?

Yep! Please just run them by a mod so we're in the loop and able to enable your schemes.


Can the village be damaged?

Yes. Character-inflicted damage to the town and the environment is permanent unless otherwise specified.


How's the weather?

Cool, damp, and hazy. It’s often drizzling rain. Nighttime can be uncomfortably cold — be sure to bundle up.


What is the plant life like? The animal population?

Plants grow thick and close to the ground. Mosses and lichens cover every rock and creep up the base of the forest's clusters of coniferous trees. The forest is home to small forest creatures such squirrels, rodents, bugs, rabbits, and an unnerving number of crows. Find minnows and snails in the stream. For non-human inhabitants you might want to worry about, see the Creatures page.


Are there resources in game?

Resources in game are very limited. There is no IC store. Characters can find what they need to survive, but just barely, and nothing ever seems convenient.


Take, for example, they might find that blanket they need to keep warm tucked at the end of their bed, but it's worn and frayed thin in places. There will always be food in the pantry, but the flour is always on the edge of running out, and the thin stores of preserved meat are oversalted and hard to chew. The trunk in their room has enough clothes for daily wear, but they may not necessarily be in a character's style, and they'll certainly need to wash their clothes and linens themselves.


What is the game lore?

Game lore, as it is uncovered, is recorded in tomes in the library. These tomes will be accessible to the player characters when they begin to appear.



All NPC-related information can be found on the NPC page.


pareidoliamods: (Default)
pareidoliamods: (Default)

taken.

pareidoliamods: (Default)
Please comment on this post with the following form to be add your accepted character to this list.


Locked Tomb, The
character
journal
permissions
player
contact
CAMILLA HECT
Nat
PALAMEDES SEXTUS
Becca

Mo Dao Zu Shi
character
journal
permissions
player
contact
XIAO XINGCHEN
Mango

Original
character
journal
permissions
player
contact
ADEMNET
Tzvia
NOVA
Meg
pm
RIOT
Mango
ROWNAN GLOOMSTRIDER
Nat

PROTOTYPE
character
journal
permissions
player
contact
ALEXANDER J. MERCER
DG

Puella Magi Madoka Magica
character
journal
permissions
player
contact
KYUBEY
Maya
morphymorpheus

Severence
character
journal
permissions
player
contact
MS. CASEY
floral

Six of Crows
character
journal
permissions
player
contact
KAZ BREKKER
Meg
memegod420

Spinning Silver
character
journal
permissions
player
contact
MIRNATIUS
Tzvia

Worm
character
journal
permissions
player
contact
ALEC
Beth
LISA "TATTLETALE" WILBOURN
floral
pareidoliamods: (Default)
pareidoliamods: (Default)

application.

pareidoliamods: (Default)
application.
Applications are open perpetually.
Please post your application as a comment on this post. Comments are screened.


app guidelines.
  • Players must be 18+.
  • Pareidolia does not accept reservations or app challenges.
  • Player cap is 30. Players may app a maximum of two characters.
  • Apped characters must have a permissions post clearly posted on their journal.
  • Cast cap is 5. Canon OC/Player AU cap is 3. There is no independent OC cap.
  • An invitation is required to apply. Invitations are automatically extended to friends of the mods. Otherwise, you must be invited by a current player.
CASTS NEAR CAP:
None.

0/3 Canon OC/Player AU


invitations.
Invitations are automatically extended to friends of the mods, by denoting your Plurk on your application. Otherwise, you must be invited by a current player. Current players can acquire one invitation per application cycle by commenting under the appropriate header here. Invitations do not expire.

app explanation.
PLAYER INFO
NAME: This is the name you will be listed under in the Taken page.
PRONOUNS:
AGE: All players must be 18+. That’s all we’re looking for here.
CONTACT: Please submit at least one reliable way to contact you, such as Plurk, Discord, or a player journal.
INVITE: invite link or the plurk account you own that is friends with either mod’s plurk account.
PERMISSIONS: Character journals must have a permissions post that details what you will and will not play. Find a sample here.
CHARACTER INFO
NAME: Your character's name.
AGE: If under 13, please verify the character can handle a heavy horror environment. Give situational example(s) from canon.
CANON: If multiple versions of a canon exist, please be specific. Ex: Daredevil (2016 Comic Run) vs Daredevil (TV).
CANON POINT: When in the canon is your character from?
CRAU: If applicable, describe the impact it has had on your character.

HISTORY: A link to a wiki or a journal writeup will suffice. OCs, canon OCs, or characters in a Player AU must have a publicly accessible post with their history; ex., malleable protagonists must have a rundown of the choices the Pareidolia version of them has made in canon, and how that has affected their canon. Canon OCs must have a rundown of how their presence has changed canon. Bullet points are fine.

POWERS: Bullet points with brief descriptions are fine. Powers are not nerfed unless they are reality warping, create resources out of nothing, or otherwise game breaking.

What is their greatest fear? How does this influence their behavior, choices, and/or relationships? Max 500 words.

What emotional connections do they have with any specific people, places, or things? If they do not have these, explain how that shapes them. Max 500 words.

SAMPLES: Provide two log threads as writing samples. There are no length requirements. Threads can be from any game, PSL, TDM, or meme. Network threads are not accepted. Players with characters already in-game do not need to submit samples.


pareidoliamods: (Default)
pareidoliamods: (Default)

locations.

pareidoliamods: (Default)
the village.
A small village, long abandoned, has carved itself high into a mountain, isolated from the world by the cliffs, dense forest, and unscalable terrain that cradle it. Rundown cabins cram together in clusters; bridges creak and sway to allow passage over the deep, mist-filled ravines to access the looming Sanctuary. A stream winds its way down the mountain and through the landscape, gently moving along its shallow path until it disappears off the sudden edge of a cliff.


Visibility through the forest or over the mountain ridges is limited to a few hundred yards, obscured by a seemingly eternal haze that has settled over everything like a shroud; even the sky is too muddled to see the stars, and the sun's glow is a meek blur at the height of day. The air is thick and the ground is wet, and the drizzle of cold rain never seems to cease entirely.

the dwelling places.
The rickety cabins that serve as shelter are scattered around the village in three clusters: in the main part of town, crowded around the foot-worn dirt paths near the community center; at the edge of the forest, partially obscured by trees, dark fog licking at their walls; or built into the side of the mountain, half-wood and half-stone, thick mist curling against the window panes. Wherever the location of the cabin, the interiors are the same. The one-room dwellings are minimally furnished with a bed, a trunk of clothing, worn linens, and blankets, and a chunk of wood that’s… probably supposed to serve as a nightstand. A metal bathing tub and bucket are tucked into a corner, but with no running water, you’ll need to draw and heat the water yourself. Hope you like using the outhouses around town… indoor plumbing is unheard of here.
the community center.
In the center of town sits the community center. It's just as run down as the other buildings, with its cracked window dressings and dirt-crusted walls, but there's something almost warm and inviting about its crooked roof and crumbling chimneys. Here's your place to socialize and rest while you warm your bones, and to do your cooking and laundry. Spend even a little time here, and you'll realize you're not entirely alone: sometimes, you’ll catch a black cat slinking near the edges of the rooms, eyeing you warily – but it’s always too fast to skitter away to be pet, and no lure entices it close.
the common room.
The double doors push into an open room, large enough to comfortably host dozens of people. With its large fireplace and assortment of small tables, sagging cots, and chairs, it's as good a place as any to pass time with a book or a friend and a deck of cards. A bear fur rug decorates the floor. Firewood is stacked against the east wall. The poker is missing from the fireplace irons.
the kitchen.
The kitchen is a series of scuffed counters and creaking cabinets crammed with iron cookware. Its sizable woodfire stove reveals the source of the center's second chimney. Dishwashing basins are stacked in the corner, and cloths drip dry dry on hooks on the wall above them. A pantry is sparsely stocked with corner-chewed sacks of rice and barley, glass jars filled with preserved food. The smell of baked bread clings to the room.
the laundry.
A mid-sized room with two wash basins, scrubbing boards, and cabinets and shelves half-full with linens and towels. Clothing lines criss cross over the ceiling, heavy with drying linens and clothing. A door leads directly outside to a rocky path just a short distance from the edge over which dirty water can be discarded.
the repository.
The door to the storage room is hidden away and easy to miss. It sticks when it opens. The room is dark and windowless and smells of dust and stagnant air. Cobwebs cling to every corner; the skittering of tiny claws echoes through the empty room. Wooden shelves line the walls, bowing under the remembered weight of items long removed.
the sanctuary.
A winding, narrow path leads the way up the mountain to the highest structure in town, built on a level flat of the mountain. The Sanctuary looms, its wooden spire piercing the mist that seems to channel around it, magnetized by an invisible pull. Each window is dark, two-toned stained glass, crystalized with frost, depicting a dark deity unknown. The dark fog of the forest simmers against the rocks, pooling around your every step. Inside are rows of simple wooden pews that cradle an aisle. The apse it leads to houses an altar carved from stone, draped in embroidered ceremonial cloths. Stairs in the back lead to a balcony, empty but for the organ facing away from the altar.
the library.
Accessing the small library requires precarious travel. You’ll need to cross over a swaying bridge held together by fraying ropes and rotting wood, hundreds of feet above a deep ravine filled with thick, pooling mist. The single-room library has no windows and is sparsely decorated with only chairs, tables, and oil lanterns for reading and study. The wall-to-ceiling shelves are crammed with reading materials of all types and little sense of organization – ornately bound hardcovers, hand-tied books, folded pamphlets. Each is unique in design, but they all share something important: every tome is written in an incomprehensible text. Trying too hard to read them hurts your eyes, and your mind.
the herbalary.
Near the community center, just where the fog begins to spill from the tree line and pool at the foot of the building, sits a small shack with an attached greenhouse and fenced-off garden. Inside the herbalary is dim, with its dusty curtain window shades. The floor-to-ceiling shelves inside are cluttered with jars of preserved eggshells, fruit peels, ungerminated seeds; bundles of dried spices are rolled neatly in piles, and some still hang from string. A ladder rests in the corner, to the side of the room is a large, flat workbench.
the greenhouse.
The greenhouse presses against the back of the Herbalary, its panels smeared thick with grime and tendrils of moss that creep through the splintering cracks in the glass. Inside, the air is damp and warm, thick with the smell of the mint that sprawls wildly over every surface, smothering the wilted remnants of sage, basil, thyme, their planters still set in orderly rows. Stagnant water pools in the divets of the warped wooden frames, teeming with larvae. Spiderwebs glisten in corners. Broken and rusted gardening equipment lay in scattered piles.
the garden.
A garden as dead as it is overgrown nestles against the side of the rotting building. The dilapidated wooden fence, low enough to step over where it hasn't crumbled entirely, seems held together by nothing but the tangle of weeds choking it in place. The ground is rich and dark, almost alive with the overwhelming scent of decay and peat permeating the air. From the overgrowth, breaking through clumps of unrecognizable, mottled plants, brittle stalks tremble at every brush of air.

the periphery.
the forest & the fog.
What of town isn’t pressed in by the sharp, unprotected cliff edges is choked by a dense surrounding forest of spruce and hemlock and redwoods. It’s impossible to see far into; each tree barely leaves enough room for someone to pass through. The closest edges have been cut back for firewood, and the tops of the stumps look charred. In each is a carefully preserved, unburnt lines of wood that form the same symbol found all over the area. Maybe don’t use that as a seat. Venturing too far in is a mistake: you’ll find yourself turned around, lost and panicked, each step passing through a thicker, deeper curling of thick black fog, until you stumble out into an entirely different part of town. That is, if the forest is feeling merciful and lets you out at all.
ash's cabin.
High above the ground, supported between two massive trees and nearly swallowed by the canopy, is a cabin. The trees have grown around it, inosculated branches cradling it and bark encroaching on the planks of its walls. Thick, twisted vines create something of a step-ladder up the sloping side of the tree.

The cabin is large, easily twice the size of any other in town, and recently inhabited. A cot is pushed against the far wall, piled with furs and blankets, and beside it, a thinner bedroll. A shelf is piled with strange novelty cups, feathers and buttons, bottle caps with faded writing underneath. Tiny, folded paper birds and foxes and turtles hang from string on the ceiling above an upended crate piled with books and dishes. The walls are scattered with scratched tally marks and pinned drawings. In the far back is a small fireplace, hardly large enough to comfortably fit the Dutch oven or kettle tucked nearby.
the grove.
A narrow path leads into the otherwise impenetrable eerie, fogbound woods. Follow it, and you will come to a large, circular clearing full of wildflowers. The weather is warmer here, the sky more visible: dull blue by day, and ablaze with constellations by night. At the center of the glade, a well-worn ring of bare dirt surrounds what appears to be an unlit bonfire, the wood carefully arranged and stacked high. Sealed glass jars hang like fruit from the trees at the edges of the glade, their contents murky. If you get close enough to examine or touch them, a visceral wave of revulsion washes over you and drives you back. Be cautious on your travels to and from the grove: step off the path at any point, and you find yourself walking back into town, dizzy and disoriented as if you’ve been lost for hours.
the hot springs.
Following the stream that cuts through the town up the mountain takes you to a cluster of three small, secluded hot springs.

Each spring’s edges are rimmed with smooth, even stones, and the air around them is thick and damp, the warmth clinging like a second skin and seeping into the very marrow of your bones. The mist that coils on the surface of the water moves in patterns that seem meaningful, growing clearer the closer you get. Almost a face. Almost a memory. Almost, but never quite.
the mountains & the mist.
Beyond the edges of the cliffs, under the swinging bridges, a thick, perpetual mist has settled like a blanket. Through it peaks the tops of trees and mountains, but whatever is beyond it — and however high you are — is impossible to discern. The jagged edges of cliffs are a trap in the perpetual dimness. Making your way down the mountain brings you into the territory of the thick white mist that obscures so much of the distant landscape and pools in the ravines below. You make it only a few steps in before the faint susurrations of voices you almost recognize but can't quite put a name to begin to press in, warning you to stay back, to return to safety.

pareidoliamods: (Default)
pareidoliamods: (Default)

premise & arrival.

pareidoliamods: (Default)
☠⠀premise.⠀☠
Does a hunt that has no violence feed anyone?

Pareidolia is a semi-private dark fantasy horror panfandom game that emphasizes characters' influence on and connection to the setting.

Pareidolia sets its focus on emotion and identity, and aims to capture the dread of the undefinable shapes moving in the dark — the intimacy of hushed late night conversations that can never be repeated in the daylight — and the creeping cultivation of the darkest parts of ourselves.

Characters find themselves in a long abandoned and deteriorating mountain village, surrounded by steep cliffs, dense forest, and disorienting fog. With resources dwindling and the air growing ever-colder, only one thing is clear: it's going to take everything they have to survive.

Game content and themes will commonly include cult worship, cannibalism, gore, body horror, and animal death. While dark content will be warned appropriately, aspects of the cult themes are central to the game and unable to be opted out of.

☠⠀arrival.⠀☠

It started with the dreams.

Nightmares ripped at the secrets coiled tightly around your heart, woke you in the dark, sweat-drenched, left you with only a fading blur of memory and the aftertaste of terror. The dread lingers in the day, flicking at the periphery of wakefulness, ensouling its snare at night, until one you wake to find yourself not in your bed, but lying on your back on the morning-damp earth between unfamiliar cottages in an unfamiliar village.

No one comes to welcome you, and there is nothing to indicate why you are here, where you should go, or where you can rest when night falls. A crow cocks its head from its thatch rooftop perch, watching you curiously as you orient yourself and wipe the mud from your cheek.

Welcome to Pareidolia.